Volume 12 (2023-2024)
Volume 11 (2023)
Volume 10 (2022)
Volume 9 (2021)
Volume 8 (2020)
Volume 7 (2019)
Volume 6 (2018)
Volume 5 (2017)
Volume 4 (2016)
Volume 3 (2015)
Volume 2 (2014)
Volume 1 (2013)
Identifying and prioritizing the Factors Affecting the Implementation of Gamification Using the Fuzzy SWARA Approach

Ahmad Ghorbanpour; Ebrahim Rajabpour; Azizeh Hosseinieghbal

Volume 9, Issue 3 , July 2021, , Pages 29-44

https://doi.org/10.30473/ipom.2021.55552.4220

Abstract
  In the modern era, gamification is increasingly used as an essential part of services, software, and systems to engage and motivate users and arouse their appropriate behaviors. The main assumption is that gamification can increase the system's ability to meet innate needs and promote the productivity ...  Read More